There was a discussion on Twitter the other day about the OSR and what this term actually means from a conceptual and philosophical perspective, as there’s no one single definition. Even what the acronym stands for changes depending on who you ask, from old school renaissance to old school revival and others. I wanted to set out my reasons for calling Runecairn an OSR game and explain what I mean in doing so.
When designing Runecairn, I wanted a way to quickly populate monster stat blocks in a consistent format without a lot of manual work. I decided to see if I could use a Mail Merge in Word and Excel to get the result I was after.
With Wardensaga coming out later this month, I want to look back on some of my design decisions for Runecairn. Partly as critical self-reflection but also to walk you through some of my reasonings and choices. I started with a goal of making a Dark Souls tabletop roleplaying game.
Wardensaga is complete and I can’t wait to show it off! Keep an eye on this website and on Twitter for upcoming release announcements. I’m really proud of how it’s come together and I think you’ll enjoy the new advanced options!
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