dungeons and dragons

Colossus Wake (5e)

A Lost Valley Warded by Powerful Magic. An Ancient Defender Awoken and Turned Destroyer.

Colossus Wake A5 Cover New

An epic fantasy adventure for the 5th Edition of the world's greatest roleplaying game, for 3-5 3rd level characters

The last bastion of light and hope in a mist-covered accursed land, the Occluded Valley is threatened by an ancient colossus.

Can a stalwart group of adventurers traverse the divided valley and scale the Colossus before it leaves annihilation in its wake?

  • Journey deeper into Boroz, a dread and mist-cursed land of adventure
  • Perfect for new players and dungeon masters
  • Designed to easily pick up and play at the table
  • Key information all on the page
  • 116 pages
  • Evocative new spells and 8 terrifying new monsters
  • Powerful magic items forged by gods and chaos
  • A new elven subrace and cleric domain: Nightmare

Gather around the table with hearty companions and enter a thrilling world of adventure!

Available now:

DriveThruRPG (PDF): https://www.drivethrurpg.com/product/340349/Colossus-Wake-5e

itch.io (PDF): https://byodinsbeardrpg.itch.io/colossus-wake

Coming soon:

By Odin's Beard (Print, UK): https://byodinsbeardrpg.bigcartel.com/product/colossus-wake

The Ticking Clock: Time-based RPG objectives

I've started planning my next adventure module and I'm thinking of including a ticking clock scenario. Essentially, the players will have a limited amount of in-game time to complete an objective. If they take too much time or ignore the task, there will be an irrevocable change to the game setting. However, unlike video games, there's no hard fail state in tabletop RPGs, short of a total party kill. If the characters fail the task, the world keeps going.

I've discovered there's a fine balance in planning ticking clock scenarios. Make it too difficult and the players won't engage. Too easy and the players get bored. I also don't want to over-complicate things for the dungeon master or players by having loads of calculations to track. I'm happy to do the heavy lifting when it comes to calculations but the DM should be able to pick it up and say "in the amount of time you have, you can do this or this but not both."

I'm also thinking about when to trigger the ticking clock. Do I let the players get a feel for the new area first or drop them in it right away? Does it happen before or after the dungeon? At the moment I have it in my head that they'll need to get through the dungeon before the deadline but this limits the amount of exploration and interaction.

As with my previous adventure, I'll playtest the new module to get a better feel of what works best, both for the DM and the players.

Do you have any experience designing or running an RPG ticking clock? Any pitfalls I should look out for?

The Howling Caverns (5e)

A horror fantasy adventure for 3-5 1st level characters

The hunched beast prowls the forest, sniffing at the still air. The roiling sky flashes and thunder breaks the silence. The time is near and the beast senses it. The monstrous form bounds toward the darkened village, a demonic howl in its throat...

Shipwrecked on a perilous shore, a group of adventurers stumble into a blighted land and come face to face with a great black beast with a terrible curse.

Can they unravel the mystery and solve the Barghest's curse before it’s too late?

  • 54 pages, 10 locations, 10 dungeon rooms
  • Over 20 original illustrations
  • Inspired by English folklore
  • Emphasis on exploration, interaction, and usability
  • Compatible with other 5e dark fantasy horror campaigns

"Impressive effort for a first offering and can easily trump a lot of WOTC/Paizo offerings." - Bryce Lynch, tenfootpole.org

Available now:

By Odin's Beard RPG (Print, UK): https://byodinsbeardrpg.bigcartel.com/product/the-howling-caverns

Exalted Funeral (Print, US): https://www.exaltedfuneral.com/products/the-howling-caverns

DriveThruRPG (PDF): https://www.drivethrurpg.com/product/295047/The-Howling-Caverns-5e

itch.io (PDF): https://byodinsbeardrpg.itch.io/the-howling-caverns-5e